Most of my personal projects can be found on my Sourcehut and Github; the things below are particularly of note. I also have an itch.io profile for any games I make.

chizuru-rogue

AI - May 2023

This was originally created to supplement my BSc Computer Science dissertation, but I have been remaking it since (coming soon!). It is a machine learning artificial intelligence with a customised neural network that plays the classic video game Rogue.

The source code is available on Sourcehut.

@channel

Web app - June 2021

This is a simple message board app written in Flask and Python. Currently supports creating boards, threads and replies, currently working on more advanced features such as markdown and replying to a specific post.

The source code is maintained on Sourcehut.

Robbin Food

Game - April 2021

This is a small game made in Unity in under 24 hours for the Bath Hack 2021 hackathon, in which I helped out with a good portion of the programming and logo design. It was created by me, Hannah Khan, Nara Smajic and Tom Goldsmith.

It is a game where you move around a city, collecting dropped food items while simultaneously trying not to be spotted and caught by bad guys.

You can play the game here (Page is broken for now, but I'm working on it!) and see the original post here.

Connect Four with AI

Other thing - 2019

This was a game that I created for A-Level Computer Science. It is a connect four game written in Python that lets users play against other users or bots. The bots run on the Monte Carlo Tree Search algorithm, a heuristic searching algorithm based on simulating future games.

The code can be found here.