Most of my personal projects can be found on my Sourcehut, the things below this paragraph are particularly of note. I also mirror a few things on Github. I also have an itch.io profile for any games I make.
This was originally created to supplement my BSc Computer Science dissertation, but I have been remaking it since (coming soon!). It is a machine learning artificial intelligence with a customised neural network that plays the classic video game Rogue.
The source code is available on Sourcehut.
This is a simple message board app written in Flask and Python. Currently supports creating boards, threads and replies, currently working on more advanced features such as markdown and replying to a specific post.
The source code is maintained on Sourcehut.
This is a small game made in Unity in under 24 hours for the Bath Hack 2021 hackathon, in which I helped out with a good portion of the programming and logo design. It was created by me, Hannah Khan, Nara Smajic and Tom Goldsmith.
It is a game where you move around a city, collecting dropped food items while simultaneously trying not to be spotted and caught by bad guys.
This was a game that I created for A-Level Computer Science. It is a connect four game written in Python that lets users play against other users or bots. The bots run on the Monte Carlo Tree Search algorithm, a heuristic searching algorithm based on simulating future games.
The code can be found here.